The Archive
2025Pokémon Collection Tracker

DexTracker

A Pokémon collection tracker built for completionists: fast, filterable, and designed for the long haul of a full living dex.

Visit the live site dextracker-ep.vercel.app
dextracker-ep.vercel.app
DexTracker

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Client

Personal Project

Industry

Gaming · Collection

Services

Web App · UI/UX · Data Design

Timeline

4 Weeks

Year

2025

At a Glance

1000+
Pokémon Tracked
<300ms
Filter Response
4wk
Delivery
100%
Mobile Ready
01Challenge

The problem.

Tracking a full living dex across multiple games is tedious in spreadsheets and painful in stock trackers. The challenge was a fast interface that handles 1000+ entries without lag, supports granular status, and works on a phone during a trade-up grind.

02Approach

The solution.

A virtualized grid index with multi-axis filtering (region, type, status, shiny). Bulk actions, keyboard-first interactions, and state that persists across sessions, built so a completionist can use it for hours without friction.

Features

What makes it work.

01

Complete Dex Index

Every Pokémon across every generation, one searchable home.

  • 1000+ entries
  • Form and variant support
02

Multi-Axis Filters

Filter by region, type, status, and shiny simultaneously.

  • Combined filter state
  • Quick reset
03

Fast Bulk Actions

Mark ranges, toggle shinies, update status without clicks per entry.

  • Shift-click range select
  • Keyboard toggles
04

Virtualized Grid

Smooth scrolling through hundreds of entries on any device.

  • No layout jank
  • Lazy image loading

Stack

Built with.

  • Next.js & React

    Virtualized lists for large datasets without perf hits.

  • Tailwind CSS

    Dense but legible grid and filter UI.

  • Local Persistence

    Tracks state across sessions without an account.

Outcomes

What shipped.

  • 01

    Built a tracker fast enough to stay useful during a 10-hour completion session.

  • 02

    Delivered multi-axis filtering that handles 1000+ entries with sub-second response.

  • 03

    Shipped a UX that rewards completionists rather than punishing them with complexity.

— Let's Build

Have a similar project in mind?

Tell me what you want to build. I'll tell you exactly how I'd get there.